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Ipisoft Prop Tracking

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So, after playing with Qavimator for some time. And after visiting a few sims. I drew the following conclusions.1) Mocap animation making seems to be on the rise.2) I'm growing tired of making static, simple, and basic animations.3) As far as a Kinect is concerned, that's my knowledge on Motion Capture Software.4) I have no idea where to turn to find Mocap Software that isn't going to need my arm, leg, and kidney to buy.5) I want to buy some Mocap software that is anywhere in the 200 dollar price range, but lower would be better.6) Free Mocap software is generally limited to trails, and the primary versions are over 500 to 1000USD in price. (Not a real issue anymore) Edited on Sept 24th 2013 )7) I heard there was Mocap computer software that worked with the Kinect System. But this is a fairy tale or real fact?8) UPDATE: Sept 24th 2013: Want top notch software for my wife and I personally.

Please refer to something that is SL compatible!Anyways, if anyone uses Mocap Software in their animation creations, please help me out here. I'm wanting to make some weapon animations for myself. I don't want to buy prefabed animations, they cost way too much for ONE animation and in addition most weapon creators use them so we have a flood of animation spam on the marketplace.I want to design weapons that are my own design, my own animations and etc. Anyone can prefab.So I'm ready to be hit with the reality mallet. So don't hold back I need to see what I'm getting involved with here.

So if you need to crush my dreams, crush them. But it's fine. I recover fast. It also did experiments with low-budget mocap for a while. The results were never 'perfect on pressing a button', the output was still very usable - mostly to have the basic amination to continue working with.My first try was (since I'm using 3dsMax that included the MatchMover software) traditional. Putting on black clothes and attached white ping-pong balls everywhere on me.

I got 2 cheap (100$) cameras and recorded my moves with these 2 cams. After the tracking in Matchmover I finally got the anims into 3dsMax for further usage.My second try was with Kinect. The results were less accurate that with the method above, but still usable as 'base'-anims.

For the kinect you might have a look at brekel.com software. If you want to code your own application, I had some success using nui.vision.dll and C# (google lets you find it).

Licensing Policy

So help me out on that. Best mocap software that can be used with secondlife. I'm a fan of the kinect cameras and using that data for mocaps. Definitely use more than 1. Whatever system you use, be aware that no matter the tools, the mocaps will be as good as the technician is at using the tools, and how each recording is set up and executed. I've seen crap mocaps that were made with a $20k system, and I've seen beautiful mocaps created with cheap software. It's really up to you tho.

Also, if you want to get into animation, spend some of that money on a kickbutt PC. It will make life much easier for you. I'd suggest spending over $1000 minimum on the PC. Hii thereI know this is very old topic and not sure if there will be replies but i ended here cause i was too looking for more informations about second life making animations.

Ah i will take a look at this discussioni i am trying to read anything bout this system ^^ well.i already purchased one kinect sensor for 100 dollars and if i go for some other purchases i think ill have to pay aproximatively same amount? The suit i pludged is the pro VR which includes 16 sensors + 1 wireless hub as sensor +base station and 2 controllers its wireless so no space limitationand all straps included and its way enough to capture animations from head to feet even most complex.now i just have to take the RISK and test it -smile-:matte-motes-evil-grin: to be continued.

PropPolicy

Updated Markerless Motion Capture Software Provides DigitalContent Creators Improved Accuracy and Numerous WorkflowEnhancementsMoscow, RUSSIA –, LLC, today announced the availability of– the next generation in thecompany's scalable line of markerless motion capture softwaretechnology.