Take your SketchUp models to the next level with ShaderlightShaderlight is an interactive rendering software plug-in to SketchUp that lets you create high quality images, quickly and simply. Now with even more simple to use features, Shaderlight now gives you even more control over how you render your SketchUp models, with the ability to animate your SketchUp scenes and render to the cloud.Whether you’re using Trimble SketchUp Free or Pro, Shaderlight fits seamlessly with your workflow so you don’t have to be a SketchUp rendering software expert to get great results.Whether you’re an architect, interior designer, 3D rendering expert or using SketchUp for fun, the simple to use yet powerful technology behind Shaderlight will bring your designs to life. Shaderlight is the only rendering partner you’ll need for SketchUp.Simple to learn and easy to use, Shaderlight brings your images to life in a few simple clicks.
We’ve taken the complexity out of SketchUp rendering so whatever your profession, you can focus on creating better images and animations straight out of SketchUp. Flexible renderingOur new Timed Access Licenses let you pay for the rendering time you need – whether its to boost rendering capacity for a large project, render a one off image or simply spread the cost of rendering your SketchUp models. Choose from 30 day, 3 or 6 month licenses. Cloud renderingThis innovative SketchUp plugin enables users to render high resolution, photorealistic Shaderlight visualizations in record time – without tying up your desktop or requiring investment in costly new hardware. Find our more about Shaderlight Cloud Rendering. Description There is really only one choice of renderer for SketchUpShaderlight is now available for both Mac and Windows and will run with both SketchUp Pro and SketchUp Make. For the best results run Shaderlight with the latest version of SketchUp but Shaderlight will run with Windows 8.1 or Mac OS X or later.Interactive rendering.
Shaderlight gives you a choice of rendering modes to optimize your workflow. Choose from progressive rendering with auto-updates for interactive feedback, on-demand updates or single (tiled) mode to render at full quality.Simple interface. Our close integration with SketchUp will make you feel right at home – render directly from your SketchUp toolbar, there’s no need to import your model first.Replace Me. Shaderlight’s fantastic new Replace Me feature lets you render detailed models without filling your SketchUp scene with geometry. Choose from our library of Replace Me models or create your own with the Replace Me creator plugin.Light fixture library. It’s now even easier to create real-world lighting using Shaderlight ready light fixtures with embedded IES files to give you the exact light and shadow detail the manufacturer intended.Refine your image.
Even when rendering you remain in control. Use zoom and pan to explore the detail of your image or capture your work in progress renders with the ‘snapshot’ featureReal world effects. Add accurate materials and textures to your 3d model with simple presets directly from SketchUp, then use the adjustable settings to get the perfect finish.Accurate lighting.
Illuminate your scene using SketchUp’s sun, image-based lighting or our physical sky. For realistic interiors simply add a point, spot, area, portal or IES light from Shaderlight’s simple light editor.Photoreal finish. It’s never been simpler to show your 3d model in its real-life setting using image-based lighting or physical sky and your own background image. Professional lighting images and backgrounds are included in Shaderlight Pro.Scene animation. Create photorealistic animations direct from SketchUp with this brand new feature available in Shaderlight Pro.Presentation tools. Render plans, elevations, and isometric viewpoints or choose Chalk Render mode to produce form studies for a quick, clear presentation of your design intent.Scatter support. Using Skatter’s Render Only option, an almost unlimited number of object instances can be rendered in Shaderlight without bogging down SketchUp.
Instead of creating all of the instances within SketchUp, Skatter will send the specifications for the instances directly to Shaderlight.Multi-platform. Whether you’re on a Mac or a PC, running SketchUp Free or Pro, if you’re modeling in SketchUp then you can render with Shaderlight. System Requirements. Full support for SketchUp 2019. Skatter supportShaderlight has been designed to work with both free and pro versions of SketchUp.Minimum. Windows 8.1 or later, Mac OS X 10.9 or later. 2 GB RAM.
SketchUp 2014. Internet Explorer 8 or above is required on Windows platformsRecommended.
8 GB RAM (If you are rendering larger resolution images you will benefit from more RAM, especially if you are working in Auto Update mode. Single (Tiled) mode uses a lot less memory and can be used to render high quality high resolution images). 2GHz+ quad-core processor. SketchUp 2014 or laterSome things to consider. Shaderlight will make full use of a multi-core processor and will use all cores of all CPUs. Shaderlight won’t use the GPU for rendering. SketchUp can use the GPU for its own display, so interactions in SketchUp might benefit.
Any given render will require a certain amount of RAM, and having more will not improve render times. Having less than that amount will dramatically increase render times as memory is swapped on and off the hard drive.
Unfortunately, it’s very difficult to predict the amount of RAM needed in advance. In our experience, 8GB is enough for most small-medium complexity scenes at resolutions below 1920×1080. 16GB is enough for more complex scenes at 1920×1080. As it’s difficult to know beforehand how much RAM you’ll need, it’s worth planning an upgrade path for your future needs. The latest release of Shaderlight has full support for the latest release of SketchUp and includes some new additions to improve your workflow when rendering with Shaderlight.
What can you expect to see when you upgrade to this release?SketchUp 2019 supportShaderlight supports the 2019 release of SketchUp.Colour temperature picker for lightsYou can now specify the colour of Shaderlight lights by correlated colour temperature, making it easier to render real-world light fixtures that are specified by colour temperature.White balance settingA new White Balance control allows you to adjust the white point of renders by allowing the white point to be specified and produce images without strong colour tints. Shaderlight light tool remembers most recently selected lightTo make it easier to create lights based on existing lights in a model, the Shaderlight light placement tool now consistently uses the settings of the most recently selected light.Transparent objects can now remain transparent in chalk rendersIn previous releases, the ‘chalk’ render mode would make all objects appear white and opaque. In this release, there is a new ‘Transparent glass’ option when chalk mode is active, which makes most transparent objects render in their non-chalk mode.
This can make form and massing studies more intuitive when large areas of transparency are used.Shaderlight’s render settings can now be saved independently for each SketchUp sceneThe Shaderlight Render Settings dialog now has an option to save the current settings with the active SketchUp scene, making it possible to save different settings for all or some of the scenes in a model.Shaderlight now prevents your computer from entering idle sleep mode while renderingIf a long-running render has been started, it will no longer be interrupted by the computer entering idle sleep mode. Idle sleep is re-enabled after the render completes and the computer can always be forced to sleep manually.Shaderlight now suspends App Nap for the plugin while rendering on macOSOn macOS, the operating system can put a process into ‘App Nap’ if none of its windows are currently visible. This drastically reduces the amount of CPU time it receives and, in Shaderlight’s case, effectively pauses rendering if you switch to another program and cover up the Shaderlight render window. Shaderlight will now ask the operating system not to put it into App Nap while a render is in progress, to ensure that the render completes in a reasonable time.Addition of a 4K UHD output resolution presetThis increasingly common resolution is now easier to select.The Shaderlight Message window has been tweaked so that it remains legible when macOS’s dark mode is in effectThe previous release of Shaderlight introduced a warning if you attempt to close the Shaderlight render window while a render is underway, to help prevent unintended loss of progress. This release extends that warning to the use of the ‘Quit Shaderlight’ menu option.
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.Shaderlight light tool remembers most recently selected lightTo make it easier to create lights based on existing lights in a model, the Shaderlight light placement tool now consistently uses the settings of the most recently selected light.Transparent objects can now remain transparent in chalk rendersIn previous releases, the ‘chalk’ render mode would make all objects appear white and opaque. In this release, there is a new ‘Transparent glass’ option when chalk mode is active, which makes most transparent objects render in their non-chalk mode. This can make form and massing studies more intuitive when large areas of transparency are used.Shaderlight’s render settings can now be saved independently for each SketchUp sceneThe Shaderlight Render Settings dialog now has an option to save the current settings with the active SketchUp scene, making it possible to save different settings for all or some of the scenes in a model.Shaderlight now prevents your computer from entering idle sleep mode while renderingIf a long-running render has been started, it will no longer be interrupted by the computer entering idle sleep mode.
Idle sleep is re-enabled after the render completes and the computer can always be forced to sleep manually.Shaderlight now suspends App Nap for the plugin while rendering on macOSOn macOS, the operating system can put a process into ‘App Nap’ if none of its windows are currently visible. This drastically reduces the amount of CPU time it receives and, in Shaderlight’s case, effectively pauses rendering if you switch to another program and cover up the Shaderlight render window. Shaderlight will now ask the operating system not to put it into App Nap while a render is in progress, to ensure that the render completes in a reasonable time.Addition of a 4K UHD output resolution presetThis increasingly common resolution is now easier to select.The Shaderlight Message window has been tweaked so that it remains legible when macOS’s dark mode is in effectThe previous release of Shaderlight introduced a warning if you attempt to close the Shaderlight render window while a render is underway, to help prevent unintended loss of progress. This release extends that warning to the use of the ‘Quit Shaderlight’ menu option.Start rendering with Shaderlight 2019A FREE 14 day trial of Shaderlight 2018 is available toBuy ShaderlightShaderlight 2019 is now available to buy from our and our worldwide network of.